![]() Get the Apocalypse Combo Kill Bonus (150 Kills)īecause of the fewer zombies these trophies are impossible to get the old way. PS4 Dead Nation: AE Fastest/easiest way to get Never Give Up - YouTubeĬomplete a Round with a Kills-per-minute ratio of 100 or more I got this trophy on my first attempt using it. But the Good news is the (M)easy method of reaching round 10 still applies here. I don't believe the fewer zombies makes this any easier because if you are going to die in this mode that death is coming from a Cutter or Jumper and there is no shortfall of these enemies. So if you had trouble with the Morbid difficulty before, you shouldn't now. This makes a huge difference on sections like the end of the Graveyard, the big fights at the Docks, and all sections on the Highway. I would estimate that there are 25%-33% fewer zombies during the game's hectic sections. The good thing about fewer zombies is Morbid was ridiculously easy. With this grind you'll be playing meta games with yourself to stay sane. Each run took between 14-18 minutes depending on if I was trying to beat my high score that game. Every round I got between 1,100 and 1,300 kills as opposed to the 2,000+ you get on the PS3/PS4. So I replayed Highway to Hell more times than I can remember to grind out my final kills needed. But I choose against this because I wasn't sure if kills in co-op are separate or shared. If like me your first thought will be to hop online and help some friends/randoms while you rack up your kill count. And after I finished all of the RoD DLC I was around 26k kills so this left a tooooon of grinding to finish off the plat. This is nearly half of how much you should have after 4 PS3 or PS4 playthroughs. After 4 playthroughs (one in co-op) I was only at ~23,000 kills. As I mentioned before there are less zombies to kill. Now I'll outline some trophy differences: You must do everything again for the plat/100%. But again I was like 2000 miles away from my partner so that could have been the problem. Its wasn't anything too bad but if you we're playing on Grim or Morbid I can see this causing a few deaths. I can't be sure if it was our connections but while playing co-op with my partner the game suffered from lag spikes a couple times a level. Co-op works the same as the other versions and yes there is online co-op, not Ad-hoc only.While this does make the game easier especially on Morbid it also makes the end game grind much worse, I'll explain while discussing Genocidiary. The first major change is there are fewer enemies than on the PS3 or PS4 versions of the game, this isn't confirmed but I assume its because the Vita cant handle as much because of its smaller spec sheet.These changes don't warrant a full guide so I'll outline the changes. The Vita version of Dead Nation is very similar to its PS3 counterpart but it does have some specific differences that affects how a few trophies will unlock.
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